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KRAFTON, Inc. Reports $1.57 Billion USD In Revenue For 2021, The Highest In The Company’s History

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KRAFTON, Inc., the South Korea-headquartered creators of the PUBG: BATTLEGROUNDS struggle royale game, this day shared its preliminary earnings announcement for 2021. KRAFTON posted $1.57 billion USD in annual income in accordance with consolidated financial statements essentially based mostly on the Korean Worldwide Monetary Reporting Traditional (Ok-IFRS). Annual income became up 13% yr over yr, surroundings a fresh high designate for the corporate. Leer beneath for further 2021 earnings necessary substances: 

SUMMARY OF 2021 EARNINGS DETAILS

  • 2021 Overall Earnings Abstract 
  • Annual Income: $1.57 billion USD ( 13% vs 2020)
  • Working Income: $534.9 million USD 
  • Catch Income: $434.8 million USD 
  • Working Fee: $1.04 billion USD ( $292.8 million USD YOY)
  • Working Income Margin: 34%
  • Annual Out of the country Sales Ratio: 94%
  • Q4 2021 Earnings Abstract
  • Income: $371.3 million USD ( 26% vs Q4 2020)
  • Working Income: $35.9 million USD 
  • Catch Income: $5.1 million USD 
  • Working Fee: $335.4 million USD ( $62.2 million USD QOQ)
  • Working Income Margin: 9.7%

Elevated marketing prices and the one-time label incurred from inventory compensation contributed to the slight expand in working prices. Better than $50.9 million USD in prices for gifting shares to shareholders became accounted for when calculating the 2021 Working Income. Taking this into consideration, KRAFTON in actual fact secured an working profit of larger than $585.3 million USD, the 2d consecutive yr it has achieved that end result.

READ ALSO: KRAFTON, INC. to Procure Unknown Worlds, the Builders At the support of Subnautica and Pure Risk 

FACTORS THAT CONTRIBUTED TO YEAR-OVER-YEAR GROWTH

KRAFTON’s fashionable grunt became led by PUBG: BATTLEGROUNDS and PUBG MOBILEPUBG: BATTLEGROUNDS drove $96.1 million USD in income at some level of the fourth quarter of 2021. For the burly yr, PUBG: BATTLEGROUNDS reported $333.6 million USD in income. In late 2021, KRAFTON ready for PUBG: BATTLEGROUNDS‘ January 2022 transition to free-to-play, guaranteeing a sustainable dwell carrier structure. A diversity of in-game paid merchandise had been developed, which increased PUBG: BATTLEGROUNDS‘ in-game average income per user (ARPU) by bigger than four instances in contrast with 2020. This contributed tremendously to sturdy yr-over-yr gross sales grunt. 

PUBG MOBILE recorded income of $1.18 billion USD for 2021 and $253.7 million USD in income for the fourth quarter of 2021, making it the finest-performing mobile game. Elevated gross sales in PUBG MOBILE, the growth of BATTLEGROUNDS MOBILE INDIA and the initiating of NEW STATE MOBILE contributed to the gross sales expand in 2021. 

NEW GAMES AND EXPANDED BUSINESS FOCUSES IN 2022

With KRAFTON’s earnings announcement, the corporate emphasised its level of curiosity on strengthening its game-connected capabilities and accelerating fresh enterprise alternatives in 2022. The company aims to further solidify its aggressive edge by increasing its game publishing capabilities and streamlining game operations whereas concentrated on gamers with fresh titles. 

A fresh game, code title “Project M,” by Unknown Worlds (the creators of the Subnautica series that KRAFTON got in 2021) is slated for early regain entry to in 2022. “Project M” is a wholly queer flip-essentially based mostly formula game situation in a sci-fi world. The Callisto Protocol, an usual survival fear game developed by Placing Distance Studios, is moreover situation to initiating in 2022. Additionally, fresh mobile titles, including Avenue To Valor: Empires from Dreamotion and Protection Derby from RisingWings, are ready to be launched.  

KRAFTON moreover plans to introduce a fresh manufacturing program called “The Doable” and actively push into fresh companies akin to deep studying, Web 3.0, NFT, VR, and others. Particular to deep studying, KRAFTON is organising an audio-pushed user-generated stutter material (UGC) platform using speak AI that is text-essentially based mostly. The company will moreover regain a high quality metaverse with a stutter material advent tool that leverages Unreal Engine. KRAFTON has moreover entered a memorandum of thought with NAVER Z and ZEPETO to create a fresh Web 3.0 and non-fungible token (NFT) project geared toward building an NFT metaverse platform. Thru partnerships love these, KRAFTON aims to invigorate the NFT-essentially based mostly creator economy whereas moreover focusing on organising technologies that can make contributions to the appearance of a Invent to Design (C2E) ecosystem by participating with sturdy companions. 

DETAILED BREAKDOWN OF 2021 PERFORMANCE RELATIVE TO PREVIOUS PERIODS

 

Annual Earnings

(2021)

Annual Earnings

(2020)

Variance 

(YoY %)

Income

18,863

16,704

13%

Working profit

6,396

7,739

-17.3%

Catch profit

5,199

5,563

-6.5%

▲Table: KRAFTON’s 2021 working (tentative) efficiency in accordance with the consolidated financial statements (Unit: 100M South Korean Won)

 

Right Performance

(Q4 2021)

Right Performance

(Q4 2020) 

Variance 

(YoY %)

Right Performance

(Q3 2021)

Variance 

(QoQ %)

Income

4,440 

3,526

25.9%

5,219

-14.9%

Working profit

430

926

-53.6%

1,953

-78.0%

Catch profit

62

413

-84.9%

1,783

-96.5%

▲Table: KRAFTON’s 4Q 2021 working (tentative) efficiency in accordance with the consolidated financial statements (Unit: 100M South Korean Won)

For the most fresh recordsdata on KRAFTON, please exclaim over with www.krafton.com. Sources and extra press releases might moreover moreover be demonstrate within the gracious KRAFTON press room.

RELATED ARTICLE: Krafton IPO Targets for $5 Billion File-Breaker in South Korea 

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